AI Insights · Timothy · December 2024
Top 5 Slime Games Performance on Unified Platform in Israel Q4 2024
Explore the performance trends of the top 5 slime games in Israel during Q4 2024, including downloads, revenue, and active users.
In the fourth quarter of 2024, the slime game category in Israel showed varied performance across the top five apps on a unified platform, combining data from both iOS and Android. Here’s a closer look at each app’s journey during this period, based on data from Sensor Tower.
Super Big Slime: Black Hole 3D from Supercent, Inc. experienced fluctuating weekly revenue, peaking at around $13 in late November. Weekly downloads varied, with a notable rise to 1.4K mid-October, while active users surged dramatically to 14.8K by the end of December.
My Talking Slimy: Slime Cat 3D from Pixeland LLC maintained a strong revenue stream, reaching $1.9K in late October. The app's downloads started at 1.5K but saw a decline throughout the quarter. Active users hovered around 4.2K initially, with a slight increase towards the end of December.
PlaySlime: Slime Simulator Game by Slime Simulator Studio had consistent weekly revenue, averaging around $700. Downloads showed a downward trend from 835 at the start, with a slight recovery to 674 by the end of December. Active users remained steady, ending the quarter at approximately 4K.
Bruno - My Talking Slime Pet from Dramaton LTD, based in Israel, saw sporadic revenue peaking at $21 in early December. Downloads gradually decreased, starting at 511 and closing at 344. Active users showed resilience, peaking at 5.5K in mid-October.
Finally, Super Slime Simulator, also from Dramaton LTD, had minimal revenue activity. Downloads were modest, with a peak of 467 in mid-October. Active users increased slightly from 901 at the start to 1.1K by the end of the quarter.
These insights reflect the dynamic nature of the slime game market in Israel, with varying trends in downloads, revenue, and user engagement. For more detailed analytics, visit Sensor Tower.